In luxrender, there are 2 ways to do glass, glass and glass2 material type. Glass2 is more complicated, but looks much nicer.
To start, go to the World tab, and create a new volume. From there you'll have a selection of material types to choose from. I went with crown glass. assign a color (or not), and maybe play around with absorption.
When you are satisfied, go to a Glass2 material, and in "interior" use the volume you just created.
After rendering for a couple hours, this is what I got.
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